Game rules

Craps

Two dice, and you are the shooter. Craps is played in two stages, the come-out and the point, and every bet is settled on the total of the two dice.

The two dice

Two dice make 36 combinations. Seven is the most common total: it comes up 6 times in 36. Then come 6 and 8 (5 times), 5 and 9 (4 times), 4 and 10 (3 times), 3 and 11 (twice), and 2 and 12 (once each). Every pay in craps follows from these counts.

Pass line and don’t pass

  1. The come-out

    The first roll of a round. On 7 or 11 the pass line wins. On 2, 3 or 12 (“craps”) it loses. Any other total, 4, 5, 6, 8, 9 or 10, becomes the point.

  2. The point

    You roll again until the point comes back, and the pass line wins, or a 7 comes up, and it loses. Other totals don’t matter to it. Once the point is set, the bet stays on the table until it is decided.

  3. Don’t pass

    The opposite bet: it wins on 2 or 3 on the come-out, loses on 7 or 11, and 12 is a push. During the point it wins on 7 and loses if the point comes back.

Pass line and don’t pass pay 1 to 1 and are made on the come-out.

Come and don’t come

The same bets, made once a point is set. The next roll is the bet’s own come-out: 7 or 11 wins the come bet, 2, 3 or 12 loses it, and any other total becomes its own point. Don’t come is the opposite, 12 a push.

Odds

Once your pass line, don’t pass, come or don’t come bet has a point, you can put odds behind it: a bet paid at the true odds, with no house edge at all. On the pass and come side, up to 3× on 4 and 10, 4× on 5 and 9, 5× on 6 and 8. On the don’t side, up to 6× the flat bet.

Odds pays
PointPass line and comeDon’t pass and don’t come
4 and 102 to 11 to 2
5 and 93 to 22 to 3
6 and 86 to 55 to 6

You can take odds down whenever you like. Odds on a come bet don’t work on a come-out roll.

Place bets

A place bet on 4, 5, 6, 8, 9 or 10 wins if that number comes before a 7. It stays up after a win, doesn’t work on a come-out roll, and can be taken down at any time.

Place bet pays
PlacePays
4 and 109 to 5
5 and 97 to 5
6 and 87 to 6

The field

A one-roll bet on the totals 2, 3, 4, 9, 10, 11 and 12.

Field pays
TotalPays
3, 4, 9, 10, 111 to 1
22 to 1
122 to 1
5, 6, 7, 8Loses

Hardways

A hard 4, 6, 8 or 10 wins if the number comes as a pair (two 3s for hard 6) before it comes any other way or a 7 comes up. It stays up after a win and doesn’t work on a come-out roll.

Hardway pays
BetPays
Hard 4 (two 2s)7 to 1
Hard 6 (two 3s)9 to 1
Hard 8 (two 4s)9 to 1
Hard 10 (two 5s)7 to 1

One-roll bets

Decided on the next roll, up to €100 each.

One-roll bet pays
BetPays
Any 74 to 1
Any craps2, 3 or 127 to 1
230 to 1
315 to 1
1115 to 1
1230 to 1

Limits

Each bet goes from €1 to €500, the field included. Any 7, any craps, 2, 3, 11 and 12 go up to €100. Odds may go over the limit, as far as allowed above. A round lasts as long as there is a bet on the table.

Return to player

The return to player (RTP) is the share of all money bet that comes back to players over the long run, stakes included. The best bets are the pass line and don’t pass, with a house edge of 1.41% and 1.36%, backed with full odds, which have none.

BetReturn to playerMethod
Pass line and come98.59%per decision, exact count
Don’t pass and don’t come98.64%per decision, exact count
Odds100.00%per decision, exact count
Place 6 and 898.48%per decision, exact count
Place 5 and 996.00%per decision, exact count
Place 4 and 1093.33%per decision, exact count
Field94.44%per decision, exact count
Hard 6 and hard 890.91%per decision, exact count
Hard 4 and hard 1088.89%per decision, exact count
Any 783.33%per decision, exact count
Any craps88.89%per decision, exact count
2 or 1286.11%per decision, exact count
3 or 1188.89%per decision, exact count

Every roll is drawn by the server with the operating system’s cryptographic random generator: the two dice are independent of each other and of every roll before.